Tuesday, 30 July 2013

Ident



The ident projects was one of the fastest projects I completed, I did it in Maya, I modelled the logo and text, with a black surface shader sphere around the entire scene and a white surface shader on the logo. I animated the logo rolling into shot and then at the end I inverted the colour, the text I modelled, textured in a green surface shader slid from behind the text I used a green surface shader so I could luma matte them in after effects. Through my studies I have now learnt another way to achieve the same effect which is to use a background shader so the image renders with an alpha channel therefore eliminating the need to luma matte it.
 

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